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PSI Reflect is an assist PSI Ability that imbues an ally or all allies with the Reflect status. Evidenced by its name, this status bounces any attacks, damaging effects, or PSI back at its source. The effects of Reflect lasts 3 turns, and can be removed by a Shield Killer attack.

PSI Reflect α[]

20 PP (Larice) / 40 PP (Zarbol) -- "Reflects all attacks for ~3 turns. Inaccurate."

Imbues a single ally with Reflect status. Has a chance to not work.

Larice learns it in his Magicant in Chapter 8, after getting a PSI Reflect α disc in a present and using it on him.

Zarbol learns it after visiting the Fourth Point of Power (Red Eye).

PSI Reflect Σ[]

125 PP -- "Reflects all attacks for ~3 turns for everyone."

Imbues the entire party with Reflect status.

Zarbol learns it after defeating Threefold and absorbing the power of his Magicant in Chapter 8.

Trivia[]

  • PSI Reflect Σ is one of the most expensive PSI Abilities in the whole game with it using 125 PP. In this case, you need to use at least one AA battery on Zarbol.
  • If compared to PSI skills in the whole MOTHER series, PSI Reflect Σ costs the most PP to use-- even more than PSI Rockin' Ω at 98 PP.
  • As mentioned in other articles, if a Reflect bounces an enemy's PK Flash attack, it can cause crashes. Watch out.
v - e
PSI Abilities
Offense PK Beam - PK Fire - PK Flash - PK Freeze - PK Ground - PK Shockwave - PK Starstorm
Recovery PK Harmony - PSI Healing - PSI Lifeup - PSI Magnet - PSI Replenish - PSI Superhealing
Assist 4th-D Slip - PSI Empower - PSI Attack Up - PSI Bolster - PSI Defense Up - PSI Hypnosis - PSI Quicken - PSI Reflect - PSI Shield - PSI Slowdown
Enemy-only Brain Cyclone - PK Gust - PK Thunder - PSI Brainshock
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